
These actions use the same framework as normal fire & forget actions, but their execution takes time. The new Revive system uses new technology that was developed specifically for it - continuous actions. As a result, becoming incapacitated is more rare and dying is more common.
The Realistic preset uses the same calculation as the Advanced preset, but the death threshold is lower. Standard hits to protected areas usually trigger incapacitation
Unlike the Basic preset, the Advanced preset allows players to die if massive wounds are inflicted. Lower-caliber hits have a much larger effect but, while hits from higher-caliber weapons kill players straight away, lower-caliber hits often "just" trigger incapacitation. Instead, they will more-likely trigger the unconscious state Hits to extremities, like are arms or legs, rarely cause immediate death. The calculation is more harsh in general, and improves effectiveness of lower-caliber weapons. The Advanced preset uses a new damage calculation system which is built around the unconscious state. The defining difference is that the player will always enter the incapacitated state when they would otherwise be killed. Damage received is calculated in the same way as is in vanilla, non-modded Arma 3. Each preset handles damage, incapacitation and death with different levels of realism.īasic is the least-harsh preset. Because of this there are now 3 different damage presets. create a definition that will be included in multiple mission configsĬlass Params īecause Revive can change game play significantly, we had to make sure its behavior can fit as many scenario types as possible. Force the same settings over multiple missions, i.e. All settings can be changed without running the game, making it much quicker. Allows you to change Revive's settings without modifying the mission. Setting Revive this way is not that intuitive, but it has its benefits: Revive can also be controlled outside the Editor. Check the tooltips of each section and non-numerical values to get more information about their purposes.
Notice that, by default, Revive is disabled. To access the Revive settings go to: Attributes > Multiplayer > Revive. The unit attribute covers both aspects of the system, incapacitation and ability to revive. This option is only available if "Revive Mode" is set to "Controlled by Player Attributes". The Editor settings also allow turning Revive on or off on a per-unit basis. It is meant to be used to set the default Revive behavior for that particular mission.
Bleed Out Duration - how long it takes to bleed out when incapacitatedĬontrolling Revive from the Eden Editor settings is the recommended and most comfortable method. Incapacitation Mode - how deep is the simulation of damage and incapacitation. Force Respawn Duration - how long it takes players to force their respawn. Medic Speed Multiplier - decreases the time it takes for a Medic to revive someone. Revive Duration - how long it takes to revive someone. First Aid Consumed on Revive - controls whether a First Aid Kit is consumed after reviving * someone. Required Items - controls whether any items are required to revive someone. Required Trait - controls whether special training is required to revive someone. Revive Mode - who can revive and who can be incapacitated. Editor/mission settings are considered last and do not overwrite anything. Mission config (defined in the description.ext) overwrites Editor/mission settings. Server settings (in the multiplayer Lobby) overwrite everything.
If Revive settings are found on more than one location, the local settings take precedence: Other methods include the mission config ( Description.ext) and the server setting in the multiplayer Lobby. The most convenient is to use the ( Eden) Editor. Revive's settings can be controlled from 3 different places. Stable performance with minimal CPU load and network footprint.New, non-intrusive continuous actions for smooth interaction.Robust, engine-driven unconscious state.3 levels of damage modeling with different level of realism / harshness.Deep customization that allows tailoring for different gamestyles.Revive is a multiplayer system built to enhance teamwork during infantry gameplay.